Dear all Github friends,
I moved this gist to the Github repository.
Following this repository https://github.com/nijicha/install_nodejs_and_yarn_homebrew
// by klaytonb | |
// https://forums.developer.apple.com/forums/thread/699111?answerId=740437022#740437022 | |
import Combine | |
import SwiftUI | |
public extension Publishers { | |
static var keyboardHeight: AnyPublisher<CGFloat, Never> { | |
let willShow = NotificationCenter.default.publisher(for: UIApplication.keyboardWillShowNotification) | |
.map { $0.keyboardHeight } | |
let willHide = NotificationCenter.default.publisher(for: UIApplication.keyboardWillHideNotification) |
Readme: In the following pseudo code, [] indicates a subroutine. | |
Sometimes I choose to write the subroutine inline under the [] in order to maintain context. | |
One important fact about the way rollbacks are handled here is that we are storing state for every frame. | |
In any real implementation you only need to store one game state at a time. Storing a game | |
state for every frame allows us to only rollback to the first frame where the predicted inputs don't match the true ones. | |
==Constants== | |
MAX_ROLLBACK_FRAMES := Any Positive Integer # Specifies the maximum number of frames that can be resimulated | |
FRAME_ADVANTAGE_LIMIT := Any Positive Integer # Specifies the number of frames the local client can progress ahead of the remote client before time synchronizing. |
Dear all Github friends,
I moved this gist to the Github repository.
Following this repository https://github.com/nijicha/install_nodejs_and_yarn_homebrew
// Original shader by @bgolus, modified slightly by @alexanderameye for URP, modified slightly more | |
// by @gravitonpunch for ECS/DOTS/HybridRenderer. | |
// https://twitter.com/bgolus | |
// https://medium.com/@bgolus/the-quest-for-very-wide-outlines-ba82ed442cd9 | |
// https://alexanderameye.github.io/ | |
// https://twitter.com/alexanderameye/status/1332286868222775298 | |
Shader "Hidden/Outline" | |
{ | |
Properties |
This specification is inspired by and supersedes the [AngularJS commit message format][commit-message-format].
We have very precise rules over how our Git commit messages must be formatted. This format leads to easier to read commit history.
Each commit message consists of a header, a body, and a footer.
** Command to list all infected files:
grep -lr --include=*.php "eval(base64_decode" /path/to/webroot
grep -lr --include=*.php "eval" .
grep -lr --include=*.php "base64" .
grep -lr --include=*.php "eval(base64_decode" /path/to/webroot | xargs sed -i.bak 's/<?php eval(base64_decode[^;]*;/<?php\n/g'
import SwiftUI | |
#if os(macOS) | |
public typealias Font = NSFont | |
public typealias FontDescriptor = NSFontDescriptor | |
#else | |
public typealias Font = UIFont | |
public typealias FontDescriptor = UIFontDescriptor | |
#endif |